![]() You can do the same if a positive quirk becomes locked this way or it they lose a locked negative quirk. Raise a toast if the hero gains a positive quirk or loses a negative one.Take a shot every time a hero gains a negative quirk or disease from a curio.Take a shot if it was a Shambler Altar that you planned on using.An extra sip if you had a supply item that you could have used on the curio.Take an extra shot if a Kleptomaniac/Egomaniac hero stole the loot from the curio.Take another drink if you have an Antiquarian in your team and you miss out on their Antiques this way.Take another drink if the effects of the curio are negative.Take a drink every time a hero's quirk causes them to immediately activate a curio.Take a drink if your forgot to disarm a trap.Take a sip if you failed to disarm a trap. ![]() Take another shot if someone comes back with "Tippler", or has the "double vision" or "moving sluggishly" debuffs.This also applies if the hero stays in the Bar for another week. ![]() ![]()
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